ABOUT US

Two people, one increasingly unreasonable Source project.

SourceGen wasn't born from a pitch deck. It started from the boring little problems that pile up when you spend enough time making things for Source.

AZ
FOUNDER

Azi

Source creator · UI tinkerer · professional “why is this tool like this?” asker

Azi started SourceGen from the same place a lot of creator tools start: getting tired of doing the same annoying work over and over. Between SFM, Blender, QC files, decompiling models and keeping projects organized, the workflow kept spreading across more windows, scripts and folders. SourceGen became the attempt to pull that mess back into one workspace.

What began as a utility kept picking up pieces that felt useful in day-to-day work—cloud files, chat, themes, updates, progression and eventually a whole community layer. The goal has stayed pretty simple: if a task keeps interrupting the creative part, SourceGen should probably make it easier.

“If I'm opening five tools just to get one model ready, something has gone wrong.”
GW
CO-FOUNDER

Godwood

Co-Founder · creative sounding board · chaos containment department

Godwood came in as SourceGen was growing past “personal tool” territory. As Co-Founder, he helped push the project toward something that felt like an actual product and community instead of a pile of useful windows held together by stubbornness.

That means helping shape ideas, calling out the parts that feel clunky, keeping the personality of the project intact, and making sure new features are useful to people outside the original workflow that created them.

“Useful first. Clean second. Fancy third. Unless the fancy part is really funny.”

WHAT WE CARE ABOUT

SourceGen should feel like a tool made by people who actually use this stuff.

No fake enterprise voice. No pretending unfinished features are finished. No hiding useful controls because they look scary.

We'd rather ship something honest, listen to the people using it, and keep rebuilding the rough parts until they stop being rough.